What is Loop Compensation?
- The loop Compensation function will calculate the distance between the start point and the endpoint (as the picture show red dotted line) to define the Open or Loop path. If the distance smaller than the Loop Compensation setting value, then the Open path will be judged as a closed path. Beam Studio set 0.00 mm as default.
What is Close Path and Loop Path?
- The Path can be closed, which means no start and the endpoint; also, it can be opened, which means it has a clear start and the endpoint as the picture shows.
Purpose of Loop Compensation
- Beam Studio will cut the inside path before the outside when it is a loop path. As the pictures show below, cut A first, then B. To avoid the wrong cutting order. It will cause the material to drop and un-focus on the object.
- The purpose of “Loop Compensation” is to switch the unclose path object to the loop path object through the entered value tolerance.
- As the picture shows, if there is no enter the value of “Loop Compensation,” It will be a higher chance to cut path A first than B while Beam Studio planning the cut order. Because the open area of path B is too small, it is easy for the material to fall first after being cut due to physical conditions.
- Therefore, if some cutting files like Picture B, we recommend setting a “Loop Compensation.” Let Beam Studio cut path A and then B.
Notice: “Loop Compensation” function will not fill in the gaps in the open path.